We fused card games and roguelikes together to make the best single player deckbuilder we could. Craft a unique deck, encounter bizarre creatures, discover relics of immense power, and Slay the Spire!
Recent Reviews:
Very Positive (1,654) - 94% of the 1,654 user reviews in the last 30 days are positive.
All Reviews:
Overwhelmingly Positive (15,269) - 95% of the 15,269 user reviews for this game are positive.
Release Date:
Nov 14, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

TL;DR: Slay the Spire currently has loads of content and lots of polish. We want to use Early Access to make it even better. We will be releasing updates every two weeks with new content, fixes, and incorporating feedback. To thank our supporters, Slay the Spire will be discounted during EA!


We believe that games that make best use of Early Access are the ones that actively engage with their communities. Frequent updates based on feedback and community input is exactly what we want to provide. By putting Slay the Spire into the hands of the players, we can make an already fun experience even better.”

Approximately how long will this game be in Early Access?

“The game will be in Early Access for around 4-8 months. We have been working on Slay the Spire for over 2 years, and believe that this is the amount of time needed to finish up the game with all of the content and polish that we want.”

How is the full version planned to differ from the Early Access version?

“The full version will have lots of additional and improved content, including a new character with an entirely new card set. Leaderboards, daily runs, and social features will be incorporated as the community grows. We will be directly looking to the community to determine how and when new features and content gets added.”

What is the current state of the Early Access version?

“Currently there are:

  • Two core characters that each have their own unique set of cards.
  • ~200 cards, most with unique upgrades.
  • 50+ unique combat encounters.
  • 9 different bosses
  • 100+ different items to be found.

At the current stage, Slay the Spire already has tons of content to explore and great replayability. Right now, fully beating the game takes an average of about 15-30 hours. The main focus of Early Access will be harnessing community feedback to improve the game even further.”

Will the game be priced differently during and after Early Access?

“Yes. Early Access supporters will receive a lower price. We plan to raise the price when the full game is released.”

How are you planning on involving the Community in your development process?

“Working with the community is the heart of why Slay the Spire is going Early Access. Throughout the Early Access process we will be working with the community to improve the game.

Community members will have the chance to have their own card ideas implemented into Slay the Spire! Details on this will be coming soon.

Nobody is better at discovering broken strategies than a thriving community. Through listening to your feedback, balance will be continually refined.

All ideas and feedback will be welcomed and seriously looked at. Maybe your sweet card idea will even make it into the game!

For the last 2 years we have been tirelessly fixing bugs with a team of internal testers. However, with so many permutations of cards and new content coming in, there is bound to be more issues. We believe that having a bug free experience is key in immersing yourself into the game.

With so many cards (and text) there is a lot to translate. We want Slay the Spire to be seen by as many people around the world as possible, and we cannot do it without community support. Players that understand the game on a deep and technical level always create better translations than outsourcing to non-players. Stay tuned for more.”
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Recent updates View all (43)

August 2

Weekly Patch 36: Power Through

Hey everyone,

It's patch time!

This week brings a few bug fixes and quality of life improvements. We thank you for your patience while we work on various features that are still forthcoming! It's gonna be good :D

Save Slot System
We're finishing up a Save Slot system! This will probably be available in beta next week.

Community Fan Art

Battle of the 3 Ds by @AzulCrescent

Ironclad admiring Singing Bowl by @Kapibeee

Lagavulin by @EyeSakk

Patch Notes

  • LOC: Updated Spanish!

Bug Fixes
  • Fixed an incorrect interaction with Mark of the Bloom and the Moai Head event in Act 3.
  • Fixed bug where We Meet Again potion removal didn't apply for the left most slot.
  • Fixed issue where Custom Mods would be enabled in a Daily Run.
  • Improved blight stacking for Endless. Grotesque Trophy is just 1 blight now.
  • Limit Break card now also doubles negative strength.
  • Moving Bronze Automaton and its orbs 50px left so the rightmost orb's powers aren't cut off.
  • Opening the Daily Climb screen should now properly show today's score.
  • Poison is now capped at 9999.
  • Preventing save corruption due to power loss.

UI and Effects
  • Draw and Discard piles can now be opened from hand select screen (Gambling Chip, Armaments, etc).
  • Thorns and Flame Barrier powers are made consistent.

  • Ascension Mode unlock requirement updated. Now unlocked per character when you win.
  • Ball Lightning+ card nerf: Upgrade damage 4 -> 3.
  • Blade Dance card rarity lowered from Uncommon -> Common.
  • Slaver/Looter and Slaver/Monster encounters in Act 1 swap positions to prevent Vulnerable + Attack turns.

  • Updates for DEU, IND, ITA, KOR, RUS, ZHS, ZHT.
  • Updating credits organization for RUS.
40 comments Read more

July 26

Weekly Patch 35: Aggregate

Hey everyone! We hope everyone's getting some shade, it's actually too sunny.

This week's focus was on designing future content and a save slot system (which will be in beta soon). Some of the new content requires art or balance so they aren't in the main branch just yet.

We now have support for Indonesian! We're always looking to add new languages. Did you know Slay the Spire is translated into 20 languages? It's pretty great, and all thanks to you! As always, you can speak to localization experts (and us!) at our Discord.

Community Fanart
Honestly, this is the greatest thing we started adding to our weekly announcements.

This jolly Time Eater was gifted to us by @lotsofwoomy

The Ironclad facing off against the Gremlin Nob by Westly LaFleur

战士 by LAZY10086

Patch Notes

  • Adding event We Meet Again.
  • Adding rare relic Stone Calendar.
  • Adding shop relic Chemical X.

  • Attack, Skill, and Power potions now allow you to choose 1 of 3 cards (buff).
  • Reptomancer enemy now gives Weak instead of Vulnerable.

UI and Effects
  • Updated Smoke Bomb's use text from Drink -> Throw.
  • You can now toggle between dates when viewing Daily Climber leaderboards.

Bug Fixes
  • Buffer is no longer lost when hit by 0 damage attacks.
  • Centennial Puzzle no longer draws cards when taking 0 damage as a result of things like Buffer.
  • Corpse Explosion power is now a debuff.
  • Dropdown Menu scrolling thumb fixed (used when dropdown overflows).
  • Fix for a crash instance when loading a save for an Endless run.
  • Fix for abnormal behavior when you load the game into ? rooms.
  • Fix for an old save incompatibility crash.
  • Fix for crash when playing Havoc against half dead enemies (Darkling/Awakened one).
  • Fixed issue where potion targeting failed if the left most enemy was dead (controller only)
  • Mind Bloom event's boss battle no longer counts as a boss for scoring or achievements.
  • Orange Pellets relic no longer has strange interactions with negative Focus.
  • Shelled Parasite now accounts for Buffer and Intangible with its life leech action.
  • Sling Of Courage relic was incorrectly flashing in every room.
  • Smoke Bomb now disables the end turn button so that enemies cannot attack you as you flee.
  • Smoke Bombs no longer trigger Come at Me achievement.

  • Indonesian language added.
  • Updates for DEU, FRA, IND, ITA, JPN, KOR, RUS, SRB, SRP, UKR, ZHS, ZHT.
45 comments Read more
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“The devs have taken the best of the deckbuilding and roguelike genres to craft an immensely deep, frustrating, and gratifying experience. Slay the Spire is a perfect example of “easy to learn, hard to master”.”
10/10 – goombastomp

“Slay The Spire made me fall in love with deck-building”
Rock Paper Shotgun

“Slay the Spire is the Roguelike Card Game I Never Knew I Wanted”

About This Game

We fused card games and roguelikes together to make the best single player deckbuilder we could. Craft a unique deck, encounter bizarre creatures, discover relics of immense power, and Slay the Spire!

  • Three core characters that each have their own unique set of cards. (With more planned)
  • 200+ fully implemented cards.
  • 50+ unique combat encounters.
  • 100+ different items to be found.
  • Procedurally generated levels.
  • Tons of unlockables.

Dynamic Deck Building

Choose your cards wisely! Discover hundreds of cards to add to your deck with each attempt at climbing the Spire. Select cards that work together to efficiently dispatch foes and reach the top.

An Everchanging Spire

Whenever you embark on a journey up the Spire, the layout differs each time. Choose a risky or safe path, face different enemies, choose different cards, discover different relics, and even fight different bosses!

Powerful Relics to Discover

Powerful items known as relics can be found throughout the Spire. The effects of these relics can greatly enhance your deck through powerful interactions. But beware, obtaining a relic may cost you more than just gold...

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP, Vista, 7, 8/8.1, 10
    • Processor: 2.0 Ghz
    • Memory: 4 GB RAM
    • Graphics: 256mb Video Memory, capable of OpenGL 2.0+ support
    • Storage: 1 GB available space
    • OS: OSX 10.9.5 - 10.11.6
    • Processor: 2.0 Ghz
    • Memory: 4 GB RAM
    • Graphics: 256mb Video Memory, capable of OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
    • Storage: 1 GB available space
    • OS: Ubuntu 14.04 LTS
    • Processor: 2.0 Ghz
    • Memory: 2 GB RAM
    • Graphics: 128mb Video Memory, capable of OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
    • Storage: 1 GB available space

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